The 5th ACM International Symposium on Pervasive Displays
Oulu, Finland
20-22 June, 2016

 

 


Detailed Program

Prior to PerDis, there will be the Ubi Summer School, hosted by the University of Oulu, and an Arctic circle tour.

Pre-symposium Events

  • UBISS 2016 (7th International UBI Summer School 2016), June 13-18, 2016.
    • Application deadline: May 31, 2016 (remaining seats are handed on first come first served basis)
    • Registration fee: 200 EUR (no accommodation)
    • Accommodation: 30 EUR/day (available from June 11 till June 23, must be booked by May 10)
    • ECTS Credits: 5
    • To register, visit: http://www.ubioulu.fi/en/UBISS2016
  • Arctic Circle Tour: Pre-symposium tour on June 19, 2016: The Arctic Circle.
    • Registration is through the symposium registration system.
    • Participation fee: 75 EUR
    • Please note that number of seats is limited.

    8:00

    Departure fron Oulu – snack in the bus

    ~11:00

    Arrival in Rovaniemi

    11:00-13:00

    Visits to Science Centers

    Arktikum Museum and Arctic Science Center

    http://www.arktikum.fi/EN/

    13:00-15:00

    Lunch & Santa Claus Reindeers

    Lunch at Lapland Restaurant Kotahovi

    http://www.santaclausreindeer.fi/laplandrestaurant/

    Santa Claus Reindeers

    http://www.santaclausreindeer.fi/

    15:00-17:00

    Santa Claus Village at Arctic Circle

    • Santa Claus Office
    • Santa Claus Post Office
    • Shopping

    http://www.santaclausvillage.info/

    ~17:00

    Departure from Rovaniemi – snack in the bus

    ~20:00

    Return to Oulu



Monday, June 20th

Venue: Oulu School of Architecture, street address Rantakatu 2 (market place entrance) / Aleksanterinkatu 6 (downtown entrance).

9:00

Registration opens

Tutorials

9:30-11:00

EYEWORK:

Designing Interactions with Eye Movements – Tutorial 1

Prof. Hans Gellersen, Lancaster University, UK & Dr. Eduardo Velloso, University of Melbourne, Australia

11:00-11:30

Coffee - served in the lobby

11:30-13:00

Ubicomp in the Wild:

Developing and Deploying Pervasive Displays – Tutorial 2

Prof. Nigel Davis & Dr. Sarah Clinch, Lancaster University, UK

13:00-14:30

Lunch Break

14:30-16:00

Collaboration and Personal Devices around Interactive Displays – Tutorial 3

Prof. Giulio Jacucci, University of Helsinki, Finland & Petri Savolainen, HIIT, Finland

16:00-16:30

Coffee - served in the lobby

16:30-18:00

Next Generation Virtual Reality:

Perception meets Engineering – Tutorial 4

Prof. Steve LaValle & Dr. Anna Yershova, UIUC, USA

18:00 – 21:00

Welcome Reception



Tuesday, June 21st

Venue: Oulu City Theater

8:30

Registration opens

9:00

Opening of the symposium

9:20 – 10:20

Opening Keynote

Giulio Jacucci

University of Helsinki, Finland

Prof. Giulio Jacucci's research interests include ubiquitous interaction design, social computing, persuasive technologies, interactive public displays, user interfaces in information retrieval and exploratory search, and physiological computing. In these areas his notable contributions include interactive scalable screens with novel techniques and user interfaces, including the first urban outdoor multi-touch installation. For more info see https://www.cs.helsinki.fi/en/people/jacucci

10:20-10:40

Coffee

10:40 – 12:05

Tasks and Studies
Chair: Nigel Davies

Don't Disturb Me - Understanding Secondary Tasks on Public Displays – Paper

Florian Alt
Sarah Torma
Daniel Buschek

Supporting Efficient Task Switching in a Work Environment with a Pervasive Display – Paper

Heiko Mueller
Anastasia Kazakova
Wilo Heuten
Susanne Boll

Multimodal Interaction in Process Control Rooms: Are We There Yet? – Paper

Tomi Heimonen
Jaakko Hakulinen
Sumita Sharma
Markku Turunen
Lauri Lehtikunnas
Hannu Paunonen

Intimate Proxemic Zones of Exhibits and their Manipulation using Floor Projection – Paper

Katrin Wolf
Yomna Abdelrahman
Thomas Kubitza
Albrecht Schmidt

VisAge: Augmented Reality for Heritage – Video

S. J. Julier
A. Fatah gen Schieck
P. Blume
A. Moutinho
P. Koutsolampros
A. Javornik
A. Rovira
E. Kostopoulou

12:05-13:20

Lunch

13:20 – 14:40

Interaction Techniques
Chair: Florian Alt

The Lay of the Land: Techniques for Displaying Discrete and Continuous Content on a Spherical Display – Paper

Julie Williamson
Daniel Sundén
Keith Hamilton

Investigating Mid-Air Gestures and Handhelds in Motion Tracked Environments – Paper

Ville Mäkelä
Hannu Korhonen
Jarno Ojala
Antti Järvi
Kaisa Väänänen
Roope Raisamo
Markku Turunen

Design implications for interacting with personalized digital public displays through smartphone augmented reality – Paper

Callum Parker
Judy Kay
Matthias Baldauf
Martin Tomitsch

Exploring 3D Manipulation on large Stereoscopic Displays – Paper

Marco Speicher
Florian Daiber
Sven Gehring
Antonio Krueger

14:40-15:00

Coffee

15:00 – 16:20

Technology
Chair: Hannu Kukka

Using On-Body Displays for Extending the Output of Wearable Devices – Paper

Stefan Schneegass
Sophie Ogando
Florian Alt

Automatic Projection Positioning based on Surface Suitability – Paper

Markus Funk
Thomas Kosch
Katrin Wolf
Pascal Knierim
Sven Mayer
Albrecht Schmidt

Guided Touch Screen - Enhanced Eyes-Free Interaction – Paper

Ashley Colley
Lasse Virtanen
Timo Ojala
Jonna Hakkila

The ASPECTA Toolkit: Affordable Full Coverage Displays – Paper

Julian Petford
Miguel Nacenta
Carl Gutwin
Joseph Eremondi
Cody Ede

16:20-16:40

Coffee

16:40 – 18:00

Software Systems
Chair: Jonna Häkkilä

The Massive Mobile Multiuser Framework: Enabling Ad-hoc Realtime Interaction on Public Displays with Mobile Devices – Paper

Tim Weißker
Andreas Berst
Johannes Hartmann
Florian Echtler

Your Browser is the Controller - Advanced Web-Based Smartphone Remote Controls for Public Screens – Paper

Matthias Baldauf
Florence Adegeye
Florian Alt
Johannes Harms

Synchronized Signage on Multiple Consecutively Situated Public Displays – Paper

Jorgos Coenen
Niels Wouters
Andrew Vande Moere

"A Good Balance of Costs and Benefits" - Convincing a University Administration to Support the Installation of an Interactive Multi-Application Display System on Campus – Paper

Ivan Elhart
Marc Langheinrich
Nemanja Memarovic
Elisa Rubegni

18:00-21:00

Poster and Demo Reception



Wednesday, June 22nd

Venue: Oulu City Theater

9:00 – 10:20

Media
Chair: Jürgen Scheible

Citizens Breaking out of Filter Bubbles: Urban Screens as Civic Media – Paper

Marcus Foth
Martin Tomitsch
Laura Forlano
Matthias Hank Haeusler
Christine Satchell

The impact of rhetorical devices in text on public displays – Paper

Guusje Hallema
Mettina Veenstra
Sabine Bank

Understanding media situatedness and publication practices in place-based digital displays – Paper

Pedro Coutinho
Rui José
Bruno Silva

In the Candle Light - Pervasive Display Concept for Emotional Communication – Paper

Jonna Häkkilä
Tuomas Lappalainen
Saara Koskinen

10:20-10:40

Coffee

10:40 – 12:05

In the wild
Chair: Julie Williamson

Opportunistic Deployments: Challenges and Opportunities of Conducting Public Display Research at an Airport – Paper

Florian Alt
Julia Vehns

Memory Displays - Investigating the Effects of Learning in the Periphery – Paper

Tilman Dingler
Corinna Giebler
Ulf Kunze
Tim Würtele
Niels Henze
Albrecht Schmidt

Emergent Practice as a Methodological Lens for Public Displays In-The-Wild – Paper

Marko Jurmu
Leena Ventä-Olkkonen
Arto Lanamäki
Hannu Kukka
Netta Iivari
Kari kuutti

Campus Knights: Situated Pervasive Display as a Window into Pseudo-Immersive Game World – Paper

Paula Alavesa
Alexander Samodelkin
Esa Jääskelä
Riku Ranskanen
Bo Li
Timo Ojala
Hannu Kukka

DroneLandArt: Landscape as Organic Pervasive Display – Video

Jürgen Scheible
Markus Funk

12:05-13:20

Lunch

13:20 – 14:40

Device Ecosystems
Chair: Marcus Foth

Replication of Web-based Prevasive Display Applications – Paper

Maria Montoya Freire
Venkata Praneeth Tatiraju
Mohit Sethi
Mario Di Francesco

Usage Analysis of Cross-Device Web Applications – Paper

Maria Husmann
Nicola Marcacci Rossi
Moira Norrie

Surveying Personal Device Ecosystems with Cross-Device Applications in Mind – Paper

Linda Di Geronimo
Maria Husmann
Moira Norrie

Screen Arrangements and Interaction Areas for Large Display Work Places – Paper

Lars Lischke
Sven Mayer
Katrin Wolf
Niels Henze
Harald Reiterer
Albrecht Schmidt

14:40-15:00

Coffee

15:00-16:00

Closing Keynote

Prof. Steve LaValle

University of Illinois at Urbana-Champaign, USA

Steve LaValle started working with Oculus VR in September 2012, a few days after their successful Kickstarter campaign, and was the head scientist up until the Facebook acquisition in March 2014. He developed patented, perceptually tuned head tracking methods based on IMUs and computer vision. He also led a team of perceptual psychologists to provide principled approaches to virtual reality system calibration and the design of comfortable user experiences. In addition to his work at Oculus, he is also Professor of Computer Science at the University of Illinois, where he joined in 2001. He has worked in robotics for over 20 years and is known for his introduction of the Rapidly exploring Random Tree (RRT) algorithm of motion planning and his 2006 book, Planning Algorithms. For more info see http://msl.cs.uiuc.edu/~lavalle/

16:00-16:30

Town hall meeting/closing remarks





Accepted Demonstrations and Art tracks

Weather Traveler - Art Installation
Charléne Airaud, Pauliina Heiskanen, Ville-Valtteri Kivilompolo, Joona Laitinen, Reetta Nissinen, Juulia Ruhala, Janine Vohwinkel, Sanni Wallgren, Juho Rantakari, Ashley Colley and Jonna Häkkilä.

In-Situ-DisplayDrone: Facilitating Co-located Interactive Experiences via A Flying Screen
Jürgen Scheible and Markus Funk.

The Massive Mobile Multiuser Framework: Enabling Ad-hoc Realtime Interaction on Public Displays with Mobile Devices
Tim Weißker, Andreas Berst, Johannes Hartmann, and Florian Echtler.



Accepted Posters

The Audience in the Role of the Conductor: An Interactive Concert Experience
Marco Speicher, Lea Gröber, Julian Haluska, Lena Hegemann, Isabelle Hoffmann, Sven Gehring and Antonio Krüger.

Just One More Thing! Investigating Mobile Follow-up Questions for Opinion Polls on Public Displays
Matthias Baldauf, Wolfgang Reitberger, Florian Güldenpfennig and Callum Parker.

Understanding Movement Variability of Simplistic Gestures Using an Inertial Sensor
Miguel Xochicale, Chris Baber and Mourad Oussalah.

Transitioning from a Research Deployment to a Service
Sarah Clinch, Mateusz Mikusz and Adrian Friday.

Comparing Two Methods to Overcome Interaction Blindness on Public Displays
Guiying Du, Lukas Lohoff, Jakub Krukar and Sergey Mukhametov.

Assessment of an Unobtrusive Persuasive System for Behavior Change in Home Environments
Dominik Weber, Alexandra Voit, Tilman Dingler, Manuela Kallert and Niels Henze.

There is more to come: Anticipating content on interactive public displays through timer animations
Maximilian Müller, Aris Alissandrakis and Nuno Otero.

A human-driven and evanescent screen for personal information presentation
Ismo Alakärppä and Elisa Jaakkola.



Accepted Videos

DroneLandArt: Landscape as Organic Pervasive Display
Jürgen Scheible and Markus Funk

VisAge: Augmented Reality for Heritage
S. J. Julier, A. Fatah gen Schieck, P. Blume, A. Moutinho, P. Koutsolampros, A. Javornik, A. Rovira, E. Kostopoulou



Tutorials

This year the Symposium on Pervasive Displays will offer four tutorials. The tutorials will take place on June 20 at the Oulu School of Architecture. Attendace is free of charge.



Tutorial 1: EYEWORK - Designing Interactions with Eye Movements

Instructors: Prof. Hans Gellersen, Lancaster University, UK & Dr. Eduardo Velloso, University of Melbourne, Australia

In recent years, we have witnessed a revolution in eye tracking technologies. Eye trackers that used to cost tens of thousands of dollars, requiring awkward head-mounts and convoluted calibration procedures now cost less than a hundred dollars and are simple to set up and easy to use. As technology decreases in size and cost, we envision a world in which eye trackers will ship by default with interactive appliances, similarly to how any phone or laptop comes with an integrated webcam nowadays. This tutorial provides a crash course on how eye tracking works and introduces a wide range of interaction techniques that use the eyes only and that combine the eyes with novel input modalities, such as gestures, touch, game controllers, etc.


Hans Gellersen is Professor of Interactive Systems at Lancaster University. Hans' research interest is in sensors and devices for ubiquitous computing and human-computer interaction. He has worked on systems that blend physical and digital interaction, methods that infer context and human activity, and techniques for spontaneous interaction across devices. In recent work he is focussing on eye movement, and leading research that breaks new ground in how we can use our eyes for interaction pervasively. Hans’ work is published in over 200 articles, and has been recognised with Best Paper Awards in CHI, Pervasive, and TEI amongst others. He is one of the founders of the UbiComp conference series, and an Associate Editor of ACM Transactions Computer-Human Interaction (TOCHI) and the Journal on Personal and Ubiquitous Computing (PUC). He holds a PhD in Computer Science from the University of Karlsruhe, Germany.  


Eduardo Velloso is a Research Fellow at the Microsoft Research Centre for Social Natural User Interfaces at the University of Melbourne in Australia. Eduardo holds a PhD in Computer Science from Lancaster University and a BSc in Computer Engineering from the Pontifical Catholic University of Rio de Janeiro. His research aims at creating future social user experiences combining novel input modalities such as gaze, body movement, touch gestures, etc. His latest work has investigated eye-based interaction with smart watches, multimodal combinations of gaze, and eye control of video games. He has designed and conducted multiple courses and workshops, including the EyePlay workshop at CHI Play 2014, the .NET Gadgeteer Workshop at the iCareNet Summer School 2012, at PUC-Rio, and at the Rio de Janeiro State University.



Tutorial 2: Ubicomp in the Wild - Developing and Deploying Pervasive Displays

Instructors: Prof. Nigel Davies & Dr. Sarah Clinch, Lancaster University, UK

Fueled by falling display hardware costs and rising demand, digital signage and pervasive displays are becoming ever more ubiquitous. Such displays are now a common feature of many public spaces and serve a range of purposes including signage, entertainment, advertising and information provision. Beyond traditional broadcast media, recent developments in sensing and interaction technologies are enabling entirely new classes of display applications that tailor content to the situation and audience of the display. The time is right for researchers to consider how to create the world’s future pervasive display networks.
This tutorial explores the challenges of designing, developing and deploying pervasive display systems in the wild, introducing both technical issues (systems software, scheduling behaviours, evaluation techniques) and the human/social/ethical issues that arise from the embedding of pervasive displays in real world environments (audience behaviours, stakeholder concerns).


Nigel Davies is a Professor in the School of Computing and Communications at Lancaster University and co-director of Lancaster’s new multidisciplinary Data Science Institute. His research focuses on experimental mobile and ubiquitous systems and his projects include the MOST, GUIDE, e-Campus and PD-NET projects that have been widely reported on in the academic literature and the popular press. Professor Davies has held visiting positions at SICS, Sony's Distributed Systems Lab in San Jose, the Bonn Institute of Technology, ETH Zurich, CMU and most recently Google Research in Mountain View, CA. Nigel is active in the research community and has co-chaired both Ubicomp and MobiSys conferences. He is a former editor-in-chief of IEEE Pervasive Magazine, chair of the steering committee for HotMobile and one of the founders of the ACM PerDis Symposium on Pervasive Displays.


Dr. Sarah Clinch is a post-doctoral researcher at Lancaster University, UK. She completed her PhD (Lancaster) on the appropriation of public displays and has published extensively on the topic of next generation pervasive display networks. She has been a visiting researcher at Carnegie Mellon University working on novel cloudlet systems. Sarah’s research focuses on the development of architectures for pervasive computing and personalisation in ubiquitous computing systems. She currently works on the European FET-Open RECALL project that aims to re-think and re-define the notion of memory augmentation to develop new paradigms for memory augmentation technologies that are technically feasible, desired by users, and beneficial to society. Sarah is an active member of the research community and is currently serving as publicity co-chair for both IEEE Percom and ACM HotMobile.



Tutorial 3: Collaboration and Personal Devices around Interactive Displays

Instructors: Prof. Giulio Jacucci University of Helsinki, Finland & Petri Savolainen, HIIT, Finland

Large displays in combination with personal devices can offer a variety of opportunities for collaboration for example in stand presentation at exhibitions, as public game platforms, or for meetings, and collective exploration of information. Designing applications for such situations requires considering collaboration practice and sought outcome, walk-up-and-use readiness, interaction design considering available interaction techniques. The topics covered in this tutorial include collaborative activities and opportunities around large displays, walk-up-and-use connection of multiple devices to the web and interaction techniques across screens and devices.


Giulio Jacucci is Professor of Computer Science at the University of Helsinki and director of the Network Society Programme at the Helsinki Institute for Information Technology (HIIT). He has been Professor at the Aalto University, Department of Design 2009-2010 and is co-author of “Design Things” by MIT press. His research field and competencies are in human-computer interaction including: mobile social computing, multimodal and implicit interaction, haptics and tangible computing, mixed reality, and persuasive technologies. He has chaired ACM ITS in 2013, has served as chair for program NordiCHI, full papers AVI, CHI Design subcommittee. Prof Jacucci has coordinated the european project BeAware FP7 ICT that created award winning EnergyLife featured in Euronews, a playful and pervasive application to empower families in saving energy. He currently coordinates MindSee on “Symbiotic Mind Computer Interaction for Information Seeking” He founded an international Workshop series on Symbiotic Interaction, which he chaired in 2014 in Helsinki. Recently he contributed to invent Interactive Intent Modelling a new interaction paradigm for information discovery published in Communication of the ACM, ACM CIKM and other publications and commercialised in a start up etsimo.com where he serves as a chairman of teh board. He is also co-founder and member of the board of directors of MultiTaction.com MultiTouch Ltd. the leading developer of interactive display systems, based on proprietary software and hardware designs.


Petri Savolainen is a researcher at Helsinki Institute for Information Technology (HIIT). He is one of the inventors and lead developers of Spaceify, an edge computing ecosystem for smart spaces that fuses smart spaces together with the Web. He is also a co-founder, and CEO of Spaceify Oy, a newly-founded startup company that aims at commercializing the Spaceify ecosystem. He is currently working in the Street Smart Retail high impact initiative project of EIT Digital, developing Spaceify Games, a zero-configuration big-screen gaming platform, where the mobile web browser acts as the game controller.



Tutorial 4: Next Generation Virtual Reality - Perception meets Engineering

Instructors: Prof. Steve LaValle & Dr. Anna Yershova, UIUC, USA

Virtual reality (VR) is a powerful technology that promises to change our lives unlike any other. By artificially stimulating our senses, our bodies become tricked into accepting another version of reality. VR is like a waking dream that could take place in a magical cartoon-like world, or could transport us to another part of the Earth or universe. It is the next step along a path that includes many familiar media, from paintings to movies to video games. We can even socialize with people inside of new worlds, either of which could be real or artificial. One of the greatest challenges is that we as developers become part of the system we are developing, making extremely challenging to objectively evaluate VR systems. Human perception and engineering become intertwined in a complicated and fascinating way. This tutorial provides an overview of the fundamentals of virtual reality systems and discusses developer recommendations and technological issues.


Steve LaValle started working with Oculus VR in September 2012, a few days after their successful Kickstarter campaign, and was the head scientist up until the Facebook acquisition in March 2014. He developed patented, perceptually tuned head tracking methods based on IMUs and computer vision. He also led a team of perceptual psychologists to provide principled approaches to virtual reality system calibration and the design of comfortable user experiences. In addition to his work at Oculus, he is also Professor of Computer Science at the University of Illinois, where he joined in 2001. He has worked in robotics for over 20 years and is known for his introduction of the Rapidly exploring Random Tree (RRT) algorithm of motion planning and his 2006 book, Planning Algorithms.


Anna Yershova also started at Oculus in September 2012 and became a Research Scientist there until 2014. She made fundamental contributions to the head tracking methods and core mathematical software used in the Oculus Rift and Samsung Gear VR. Since 2011, she has been a Lecturer in the Department of Computer Science at the University of Illinois, where she teaches virtual reality, C++, and data structures. From 2009 to 2011, she was a post-doctoral researcher at Duke University, working on computational geometry. In 2009, she completed a PhD in Computer Science from the University of Illinois. She has published over 20 research articles in the areas of robotics, applied mathematics, computational biology, and virtual reality. She has also co-authored math textbooks that have sold millions of copies and are used in schools throughout Russia and Ukraine.

Updates

You can now register here!
Program is available!
Submission dates changed!
You can make your submissions here!

Important Dates

Papers
  • Abstract: 5 February 2016, 23:59 GMT
  • Submission: 26 February 2016, 23:59 GMT
    You can still submit a paper if you did not submit an abstract.
  • Notification: 8 April 2016
  • Camera-Ready: 22 April 2016

Demos, Posters & Videos
  • Submission: 29 April 2016, 23:59 GMT
  • Notification: 13 May 2016
  • Camera-Ready: 20 May 2016
Symposium
  • Pre-symposium arctic tour: 19 June
  • Tutorials and Welcome Reception: 20 June
  • Main symposium: 20-21 June



Social Media


Mail Address

Prof. Vassilis Kostakos / Prof. Timo Ojala

University of Oulu
Department of Computer Science and Engineering
P.O.Box 8000
90014 Oulu
Finland

Previous Symposia

2015: The 4th International Symposium on Pervasive Displays
German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany

2014: The 3rd International Symposium on Pervasive Displays
University of Copenhagen, Copenhagen, Denmark

2013: The 2nd International Symposium on Pervasive Displays
Google, Mountain View, CA, USA

2012: The 1st International Symposium on Pervasive Displays
University of Minho in Porto, Porto, Portugal