8:00-17:00 |
Registration |
8:00-17:00 |
Registration |
9:00-9:30 |
Opening |
9:30-10:30 |
|
10:30-10:45 |
Coffee Break |
10:45-11:45 |
SESSION I: Futuristic Displays (Chair: Miriam Konkel) Self-Moving Robots and Pulverized Urban Displays: Newcomers in the Pervasive Display Taxonomy Enhancing Physical Objects with Actuated Levitating Particles Feasibility Study on Water Flow Visualization Using Cellulose Particles and Pervasive Display Designing an Interactive Gravestone Display |
11:45-12:00 |
Coffee Break |
12:00-12:45 |
SESSION II: In the Cockpit (Chair: Simo Hosio) Smart S3D TOR: Intelligent Warnings On Large Stereoscopic 3D Dashboards During Take-Overs Increasing Trust in Fully Automated Driving: Route Indication on an Augmented Reality Head-up Display LAME - Light-controlled Attention Guidance for Multi-Monitor Environments |
12:45-14:00 |
Lunch |
14:00-14:45 |
SESSION III: Studies of Displays (Chair: Orit Shaer) Design and Evaluation of Graphical Feedback on Tangible Interactions in a Low-Resolution Edge Display On a Side Note - Observations on Using Digital Notes on a Large Display with Users Sitting at Extreme Sides Touch or Touchless? Evaluating Usability of Interactive Displays for Persons with Autistic Spectrum Disorders |
14:45-15:00 |
Coffee Break |
15:00-16:00 |
SESSION IV: Planning for the Wild (Chair: Ville Mäkelä) Utility-based Scheduling for Public Displays with Live Content Showboater: Insight into Sustainable Rural Community Display Networks from a Longitudinal Study Why Simple is Best: Lessons from Designing an Emergency System for Public Displays Fueling AI with Public Displays? A Feasibility Study of Collecting Biometrically Tagged Consensual Data on a University Campus |
16:00-17:30 |
|
18:00-20:30 |
Guided Walking City Tour |
20:30 |
Social Dinner at "Bistrò del Teatro Massimo" |
8:00-17:00 |
Registration |
9:00-10:00 |
|
10:00-10:15 |
Coffee Break |
10:15-11:15 |
SESSION V: Interactions (Chair: Davide Rocchesso) User Engagement for Mid-Air Haptic Interactions with Digital Signage Elicitation and Evaluation of Zoom Gestures for Touchless Interaction with Desktop Displays Acceptance and Perceptions of Interactive Location-Tracking Displays An Experimental Comparison of Touch and Pen Gestures on a Vertical Display |
11:15-11:30 |
Coffee Break |
11:30-12:30 |
SESSION VI: Living in a Virtual & Augmented World (Chair: Stefania Serafin) ChalkboARd: Exploring Augmented Reality for Public Displays Evaluation on Perceived Sizes Using Large-Scale Augmented Floor Visualization Devices Visual Behavior During Engagement with Tangible and Virtual Representations of Archeological Artifacts Deep Dive: Deep-Neural-Network-Based Video Extension for Immersive Head-Mounted Display Experiences |
12:30-14:00 |
Lunch |
14:00-15:00 |
SESSION VII: Kids & Learning (Chair: Nurit Kirshenbaum) Child-Display Interaction: Exploring Avatar-based Touchless Gestural Interfaces Do User-Defined Gestures for Flatscreens Generalize to Interactive Spherical Displays for Adults and Children? A Public Tangible Interface for Engaging and Informing Young Citizens about Climate Change Envisioning tangibles- and display-rich interfaces for co-located and distributed genomics collaborations |
15:15-15:30 |
Coffee Break |
15:30-16:00 |
Closing |
With the emergence of new technologies and novel ways of interaction, creative interactive displays could be introduced in tourist destinations to improve the experience of visiting popular attractions.
This full-day event can be regarded as a tutorial-workshop hybrid. Participants are first given an introductory lecture about public displays, novel interaction techniques, and common challenges and opportunities regarding their deployment, based on previous experiences and lessons learnt. Participants then embark on a short guided tour in the city of Palermo, where some of the local attractions are visited. Then, participants will brainstorm and create novel concepts that would benefit such attractions, for instance, by offering visitors relevant information and services, or educational or recreational content.
Attending this tutorial does not require prior experience with interactive displays. Technical expertise is welcomed but not required, because the brainstorming focuses on the generations of ideas and concepts.
Participation in this tutorial is free of charge. However, the number of participants we can accommodate is limited, and therefore pre-registration is required. Participants can register by filling in this form.
09:00 - 09:15 |
Introducing speakers and participants
|
09:15 - 10:45 |
Introduction to public displays
|
10:45 - 11:00 |
Coffee Break
|
11:00 - 12:30 |
Tour around Palermo
|
12:30 - 13:30 |
(Working) Lunch
|
13:30 - 15:00 |
Hands on activity
|
15:00 - 16:00 |
Participants’ presentations of outcomes
|
16:00 - 16:15 |
Closing activities
|
For any questions about the tutorial, you can contact the organizers:
Ville Mäkelä | Vito
Gentile | Mohamed Khamis | Salvatore Sorce
Ville Mäkelä is a postdoctoral researcher at LMU Munich, and is part of the Human-Centered Ubiquitous Media (HCUM) group. His research focuses on how people use technology in public spaces, what concerns and challenges are present, and how novel technologies could be used to create seamless and meaningful interactions with technology.
Vito Gentile is a postdoctoral researcher at the University of Palermo, and his research interests are mainly related with touchless gestural interaction design and pervasive displays applications.
Mohamed Khamis is a Lecturer at the University of Glasgow. His research interests are at the intersection of ubicomp, HCI and privacy. His research contributed significantly to the design of Gaze-based Interaction on Public Displays.
Salvatore Sorce is a postdoctoral researcher at the University of Palermo, and his main research interests are ubiquitous computing and pervasive systems; human-computer interaction; context-aware applications.
The Urban Noises workshop focuses on the use of augmented reality to animate and activate graffiti around the city of Palermo. During the workshop, participants will create AR content that is overlapped on some of the existing graffiti in the city. The final result of the workshop will be an augmented reality tour with interactive graffiti, available during and after the conference.
The workshop will use image editing softwares such as Photoshop or similar, as well as a mobile application (Artivive). The application is free and can be installed on smartphones before the workshop. To create content the participants must bring their computers and have the personal login setup.
The workshop consists of three phases:
The content created during the workshop will be collected and put together in order to define a complete tour through the city, containing animated augmented reality content created during the conference. This material will be organised in a map that can be linked online or printed for the city, and the resulting AR tour will be made available for one year Participation in this workshop is free of charge. However, the number of participants that can be accommodated is limited, and therefore pre-registration is required. Participants can register by filling in this form at least 3 days before the workshop. Participants are also required to register a free account on the Artivive website at least 2 days before the workshop.
09:00 - 10:45 |
Introduction lecture about AR and graffiti
|
10:45 - 11:00 |
Coffee Break
|
11:00 - 12:30 |
Tour around Palermo
|
12:30 - 13:30 |
Lunch
|
13:30 - 15:45 |
Creative activities
|
15:45 - 16:15 |
Presentation of the results and closing
|
For any questions about the tutorial, you can contact the organizers.
Giovanna Graziosi Casimiro is a PhD Student at the Faculty of Architecture and Urbanism at University of Sao Paulo, and has a Master’s degree in Art and Technology. Her actual research studies the museum´s dynamics in the urban space through mobile devices, proposing to review the understanding of heritage and memory creation in the city, front of the geolocated, mixed and virtual reality technology. She works as a consultant for Zoan Oy, in the development of immersive experiences.
Prof. Alan Dix
Director of the Computational Foundry, Swansea University, Wales, UK
Title: Computing on the Edge – Pervasive Displays for a Small Island
Abstract: In a rural community, your neighbours know your business before you do. Why then would you need public displays? For ten years, I lived and worked on Tiree, a small island in the North Atlantic off the western coast of Scotland. Six hundred and fifty people are spread over a land area greater than Manhattan. Although it is impossible to keep a secret, it is also very hard to share information deliberately. Indeed, when the island youth worker was asked what was the greatest difficulty of her role, he said, “letting people know about events”. The talk will present a number of communication technologies deployed on the island from SMS and offline mobile technology, to forms of situated public displays ... albeit not all of the kind that are common in PerDis. Many were developed in connection with Tiree Tech Wave, a regular maker/meeting event that brought together technologists, designers, and artists to understand the unique challenges of computing at the edges. I will discuss some of the special issues of designing technology in and for remote communities as well as reflecting on more general lessons for pervasive displays anywhere. Read More
Alan Dix is Director of the Computational Foundry at Swansea University. Previously he has spent 10 years in a mix of academic and commercial roles. He has worked in human–computer interaction research since the mid 1980s, and is the author of one of the major international textbooks on HCI as well as of over 450 research publications from formal methods to design creativity, including some of the earliest papers in the HCI literature on topics such as privacy, mobile interaction, and gender and ethnic bias in intelligent algorithms; his co-authored book, TouchIT, on physicality in a digital age, is due to be published in 2019.
For ten years Alan lived on Tiree, a small Scottish island, where he engaged in a number of community research projects relating to heritage, communications, energy use and open data and organised a twice-yearly event Tiree Tech Wave that has now become peripatetic. In 2013, Alan walked the complete periphery of Wales, over a thousand miles. This was a personal journey, but also a research expedition, exploring the technology needs of the walker and the people along the way. The data from this including 19,000 images, about 150,000 words of geo-tagged text, and many gigabytes of bio-data is available in the public domain as an ‘open science’ resource.
Alan’s role at the Computational Foundry has brought him back to his homeland. The Computational Foundry is a 30 million pound initiative to boost computational research in Wales with a strong focus on creating social and economic benefit. Digital technology is at a bifurcation point when it could simply reinforce existing structures of industry, government and health, or could allow us to radically reimagine and transform society. The Foundry is built on the belief that addressing human needs and human values requires and inspires the deepest forms of fundamental science.
Prof. Alessio Malizia
University of Hertfordshire, Hatfield, Hertfordshire, UK
Title: Something old, something new, something borrowed and something breakthrough: a journey through Pervasive Displays
Abstract: In the last 15 years, we have witnessed the rise and growth of pervasive display systems research, both in academic and in industrial settings. The rising demand for the digital support of human activities motivated the uprising of interactive displays of all form factors, from smartphones and large displays to the latest ventures in flexible displays. In this talk, we review the state of the art of pervasive and interactive displays, starting from personal experience with some early-stage prototypes to the evolution of the research area and the technologies that have caused the proliferation of pervasive and interactive displays. We will conclude discussing the challenges and opportunities for novel interactions between the human and the surrounding computational environment provided by pervasive displays.
Alessio Malizia, ACM Distinguished speaker, joined the School of Creative Arts at University of Hertfordshire as professor of User Experience Design (UX) in September 2017.
Previously he was in the Department of Computer Science at Brunel University London (UK), as Senior Lecturer in Human-Computer Interaction from October 2012. He moved to Brunel from Universidad Carlos III de Madrid (Spain), where he was Associate Professor of Human-Computer Interaction (HCI) and Social Computing. He has previously worked at Sapienza University of Rome, IBM, SGI and Xerox PARC.
Alessio's research and teaching interests focus on Human-Centred Systems and he is interested in the design of Ubiquitous Interactive Systems with a special focus on the End-User Development community. He is particularly interested in systems where the physical and digital become seamlessly intertwined producing a new hybrid landscape and the study of problems arising from designing such complex hybrid environments involving collaboration of various disciplines and stakeholders.
He has been awarded 2 times with the YGGDRASIL mobility programme: the Research Council of Norway grants for highly qualified, international PhD students and younger researchers.
He is the author of over 90 publications, including the monograph "Mobile 3D Graphics" published by Springer and he is currently on the editorial board of 2 international peer-reviewed journals. He has been a consultant on user interface design and implementation to different companies, IBM and SGI among others, and regularly teaches courses on interaction design and pervasive computing. He is an ACM Distinguished Speaker and Senior member; He has served on numerous ACM conference program committees.
Recent research projects:
A Public Tangible Interface for Engaging and Informing Young Citizens about Climate Change
Fabio Pittarello and Lorenzo Brutti
Acceptance and Perceptions of Interactive Location-Tracking Displays
Ville Mäkelä, Juhani Linna, Tuuli Keskinen, Jaakko Hakulinen and Markku Turunen
An Experimental Comparison of Touch and Pen Gestures on a Vertical Display
Yusuke Niiro, Marcelo Kallmann and Ahmed Sabbir Arif
ChalkboARd: Exploring Augmented Reality for Public Displays
Uwe Gruenefeld, Torge Wolff, Niklas Diekmann, Marion Koelle and Wilko Heuten
Child-Display Interaction: Exploring Avatar-based Touchless Gestural Interfaces
Elisa Rubegni, Vito Gentile, Alessio Malizia, Salvatore Sorce and Niko Kargas
Deep Dive: Deep-Neural-Network-Based Video Extension for Immersive Head-Mounted Display Experiences
Naoki Kimura, Michinari Kono and Jun Rekimoto
Design and Evaluation of Graphical Feedback on Tangible Interactions in a Low-Resolution Edge
Display
Sean Delong, Ahmed Sabbir Arif and Ali Mazalek
Do User-Defined Gestures for Flatscreens Generalize to Interactive Spherical Displays for Adults and
Children?
Nikita Soni, Schuyler Gleaves, Hannah Neff, Sarah Morrison-Smith, Shaghayegh Esmaeili, Ian Mayne, Sayli Bapat,
Carryie Schuman, Kathryn A. Stofer and Lisa Anthony
Elicitation and Evaluation of Zoom Gestures for Touchless Interaction with Desktop Displays
Vito Gentile, Daniele Fundarò and Salvatore Sorce
Enhancing Physical Objects with Actuated Levitating Particles
Euan Freeman, Asier Marzo, Praxitelis Kourtelos, Julie Williamson and Stephen Brewster
Envisioning tangibles- and display-rich interfaces for co-located and distributed genomics
collaborations
Miriam K. Konkel, Brygg Ullmer, Orit Shaer and Ali Mazalek
Evaluation on Perceived Sizes Using Large-Scale Augmented Floor Visualization Devices
Michael Otto, Eva Lampen, Philipp Agethen, Mareike Langohr and Enrico Rukzio
Feasibility Study on Water Flow Visualization Using Cellulose Particles and Pervasive Display
Shogo Yamashita, Shunichi Suwa, Takashi Miyaki and Jun Rekimoto
Fueling AI with Public Displays? A Feasibility Study of Collecting Biometrically Tagged Consensual Data on a
University Campus
Simo Hosio, Andy Alorwu, Niels van Berkel, Miguel Bordallo, Mahalakshmy Seetharaman, Jonas Oppenlaender and Jorge
Goncalves
Designing an Interactive Gravestone Display
Jonna Häkkilä, Ashley Colley and Matilda Kalving
Increasing Trust in Fully Automated Driving: Route Indication on an Augmented Reality Head-up
Display
Tamara von Sawitzky, Philipp Wintersberger, Andreas Riener and Jospeh L. Gabbard
LAME - Light-controlled Attention Guidance for Multi-Monitor Environments
Tim Claudius Stratmann, Felix Kempa and Susanne Boll
On a Side Note - Observations on Using Digital Notes on a Large Display with Users Sitting at Extreme
Sides
Nurit Kirshenbaum, Dylan Kobayashi, Alberto Gonzalez and Jason Leigh
BEST PAPER AWARD:
Self-Moving Robots and Pulverized Urban Displays: Newcomers in the Pervasive Display Taxonomy
Marius Hoggenmueller, Luke Hespanhol, Alexander Wiethoff and Martin Tomitsch
Showboater: Insight into Sustainable Rural Community Display Networks from a Longitudinal
Study
Stuart Nicholson, Dan Jackson and Adrian Clear
Smart S3D TOR: Intelligent Warnings On Large Stereoscopic 3D Dashboards During Take-Overs
Florian Weidner and Wolfgang Broll
Touch or Touchless? Evaluating Usability of Interactive Displays for Persons with Autistic Spectrum
Disorders
Vito Gentile, Ali Adjorlu, Stefania Serafin, Davide Rocchesso and Salvatore Sorce
User Engagement for Mid-Air Haptic Interactions with Digital Signage
Hannah Limerick, Richard Hayden, David Beattie, Orestis Georgiou and Jörg Müller
Utility-based Scheduling for Public Displays with Live Content
Kristi Bushman and Alexandros Labrinidis
Visual Behavior During Engagement with Tangible and Virtual Representations of Archeological
Artifacts
Niveta Ramkumar, Nadia Fereydooni, Orit Shaer and Andrew Kun
Why Simple is Best: Lessons from Designing an Emergency System for Public Displays
Asma Almutairi, Mateusz Mikusz, Hassam Niaz, Ludwig Trotter and Nigel Davies
CampusBuddy: How Can Campus Public Displays Help Students Feel at Home?
Sherine Safwat, Eslam Osama, Passant Elagroudy, Slim Abdennadher
Designing Embodied Interactions for Informal Learning: Two Open Research Challenges
Francesco Cafaro, Milka Trajkova, A'aeshah Alhakamy
Enhancing Pedestrian Safety through In-Situ Projections: A Hyperreal Design Approach
Marius Hoggenmueller, Martin Tomitsch
LifeRewinder: Speed Reviewing of Lifelogs using Tangibles
Passant Elagroudy, Carole Soliman, Slim Abdennadher, Albrecht Schmidt
PathoGenius VR: VR Medical Training
Elhasan Makled, Amal Yassien, Passant Elagroudy, Mohamed Magdy, Slim Abdennadher, Nabila Hamdi
BEST POSTER AWARD:
Prototyping of Ambient Media Using Shameplants
Wataru Kurihara, Akito Nakano, Kumiko Kushiyama, Hisakazu Hada
Running Shoe with Integrated Electrochromic Displays
Heiko Mueller, Emma Napari, Lauri Hakala, Ashley Colley, Jonna Häkkilä
Simultaneous Interaction with a Large Display by Many Users
Yuriko Sakakibara, Yoshio Matsuda, Takashi Komuro, Kayo Ogawa
InLinkUK: A Case Study of Digital Street Infrastructure
Yuhan Ji, Ava Fatah gen. Schieck
Integration of Multimodal Alarms into Google Glass
Vanessa Cobus, Steffen Busse, Wilko Heuten
Digital twins as a resource for design research
Daniel Burnett, Katerina Gorkovenko, James Thorp, Dave Murray-Rust, Daniel Richards
BEST DEMO AWARD:
Exploring the Design Space of Electrochromic Displays
Ashley Colley, Lauri Hakala, Emmi Harjuniemi, Pradthana Jarusriboonchai, Heiko Mueller, Jonna Häkkilä
MR2: a Mixed Reality Interface for Navigating Medical Records
Vittoria Frau, Carlo Cuccu, Lucio Davide Spano
POLAR - A framework for creating geometric architectural dynamic displays embodying light and physical
motion
Frederic Gmeiner, Torsten Posselt
Pervasive Displays 2019 is an official Educational Partner of the Interaction Design Foundation, the world’s largest UX Design learning community.
Get 3 months of free membership to learn UX Design!
A selection of accepted papers in PerDis '19 will be invited to submit extended manuscripts to a special issue of the Springer journal "Personal and Ubiquitous Computing" on pervasive displays. More info here.